Top 10 Best Actionable Gamification

of November 2024
1
Best ChoiceBest Choice
Actionable Gamification: Beyond Points, Badges and Leaderboards
CreateSpace Independent Publishing Platform
CreateSpace Independent Publishing Platform
10
Exceptional
View on Amazon
2
Best ValueBest Value
Actionable Gamification: Beyond Points, Badges, and Leaderboards
9.9
Exceptional
View on Amazon
3
Swipe to Unlock: The Primer on Technology and Business Strategy (Fast Forward
9.8
Exceptional
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4
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Penguin Books
Penguin Books
9.7
Exceptional
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5
Elevation of Privilege STRIDE Threat Modeling Cyber Security card game
Agile Stationery
Agile Stationery
9.6
Exceptional
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6
Hacking Instructional Design: 33 Extraordinary Ways to Create a Contemporary
9.5
Excellent
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7
Hooked: How to Build Habit-Forming Products
Portfolio
Portfolio
9.4
Excellent
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8
Gamify
Routledge
Routledge
9.3
Excellent
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9
Empowered: Ordinary People, Extraordinary Products (Silicon Valley Product
Wiley
Wiley
9.2
Excellent
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10
Designing for Behavior Change: Applying Psychology and Behavioral Economics
O'Reilly Media
O'Reilly Media
9.1
Excellent
View on Amazon

About Actionable Gamification

Click here to learn more about these products.

Actionable Gamification: Beyond Points, Badges and Leaderboards

Actionable Gamification: Beyond Points, Badges, and Leaderboards

Swipe to Unlock: The Primer on Technology and Business Strategy (Fast Forward Your Product Career: The Two Books Required to Land Any PM Job)

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Penguin Books.

Elevation of Privilege STRIDE Threat Modeling Cyber Security card game

The game uses STRIDE threats giving you a framework for thinking, and specific actionable examples of those threats.. The game consists of 74 playing cards, 2 instruction cards, 1 play and strategy flowchart card, 6 reference cards and an An about card.. The 74 cards are in six suits. This is based on the STRIDE mnemonic introduced by Kornfelder and Garg.. The 74 playing cards contain cyber security anti-patterns which supports players as they attempt to find validated security flaws in a system.. Using Croupier, generate random hands for each player. Each player picks out their hands from their card deck ready to play the game on a video call.

Hacking Instructional Design: 33 Extraordinary Ways to Create a Contemporary Curriculum (Hack Learning Series)

Hooked: How to Build Habit-Forming Products

Portfolio.

Gamify

Empowered: Ordinary People, Extraordinary Products (Silicon Valley Product Group)

Designing for Behavior Change: Applying Psychology and Behavioral Economics

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