Top 10 Best Comics & Graphic Novels Literary Criticism

of November 2024
1
Best ChoiceBest Choice
Introducing Literary Criticism: A Graphic Guide (Introducing...)
10
Exceptional
View on Amazon
2
Best ValueBest Value
Graphic Novels and Comics in the Classroom: Essays on the Educational Power of
McFarland
McFarland
9.9
Exceptional
View on Amazon
3
Breaking the Frames: Populism and Prestige in Comics Studies (World Comics and
University of Texas Press
University of Texas Press
9.8
Exceptional
View on Amazon
4
The Graphic Novel: An Introduction (Cambridge Introductions to Literature
Cambridge University Press
Cambridge University Press
9.7
Exceptional
View on Amazon
5
The French Comics Theory Reader (Studies in European Comics and Graphic Novels)
Leuven University Press
Leuven University Press
9.6
Exceptional
View on Amazon
6
Disability in Comic Books and Graphic Narratives (Literary Disability Studies)
Springer
Springer
9.5
Excellent
View on Amazon
7
Sushi Go! - The Pick and Pass Card Game
Gamewright
Gamewright
9.4
Excellent
View on Amazon
8
H. P. Lovecraft: The Complete Fiction
9.3
Excellent
View on Amazon
9
To Kill a Mockingbird: A Graphic Novel
9.2
Excellent
View on Amazon
10
Queer: A Graphic History: by Meg-John Barker and illustrator Jules Scheele
9.1
Excellent
View on Amazon

About Comics & Graphic Novels Literary Criticism

Click here to learn more about these products.

Introducing Literary Criticism: A Graphic Guide (Introducing...)

Graphic Novels and Comics in the Classroom: Essays on the Educational Power of Sequential Art

Breaking the Frames: Populism and Prestige in Comics Studies (World Comics and Graphic Nonfiction Series)

The Graphic Novel: An Introduction (Cambridge Introductions to Literature (Paperback))

Cambridge University Press.

The French Comics Theory Reader (Studies in European Comics and Graphic Novels)

Disability in Comic Books and Graphic Narratives (Literary Disability Studies)

Sushi Go! - The Pick and Pass Card Game

Includes 108 cards. Rules of play. Reinforces probability, visual discrimination and strategic thinking. 2 to 5 players. Playing time 15 minutes.

H. P. Lovecraft: The Complete Fiction

To Kill a Mockingbird: A Graphic Novel

Queer: A Graphic History: by Meg-John Barker and illustrator Jules Scheele (Introducing...)

Disclaimer